![]() ![]() The scene with a highlighted tab is referred to as the current scene. Select the first scene by clicking on the scene tab. ![]() This way, if you want to change the perspective you view the animation from, you can change it on-the-fly, for all the scenes at once, without having to update the Camera Location property on each scene. If you are creating an animation where the camera does not move, leave the Camera Location box on each scene unchecked. You can combine SketchUp's built-in animation of any scene property, with Keyframe's object animation, and export it all to a video. New Keyframe Animation 2.x is compatible with all the scene properties: Keyframe Animation will animate the objects that are recorded on a scene. SketchUp will animate the properties saved with a scene. To run an animation in reverse, just reverse the order of the scenes. You can add more scenes later, delete scenes, or change their order. You can use the Scenes Manager for this (menu item Window > Scenes). So, we will refer to them generically as objects. It doesn't make any difference, for animation purposes, whether something is a group or a component. To check the type of something, select it, right-click, and choose Entity Info (context menu right-click > Entity Info) Step 1 - Group GeometryĬonvert any geometry that you want to animate into groups or components. There are seven easy steps to set up an animation and get your objects moving. Open the Keyframe Animation Purchase page in your browser. Open the Keyframe Animation Download page in your browser. Open the Regular Polygon Contact Us page in your browser. Open up the User Guide 2.1 in your browser. Run a utility that will convert a version 1.9 animation to version 2.x format.ĭisplay User Info, Trial Info, and License Info.Īnd how much time you have left to use SketchUp offline. Generate in between scenes with the object animation "baked in". Open a window to set specific scene transition and delay times for individual scenes. Select the objects which are recorded on the current scene.ĭelete position data of selected objects on all scenes. ![]() Save the position data of selected objects on the current scene. ![]()
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